Industrial Design

Mr. Risku’s industrial management consists of research and development at Tampere University of Technology under professor Raimo Salokangas’ and his team’s supervision. The specific projects were Intelligent Building, Office building economy, Energy efficient construction and book Intelligent House” (Juhani Risku as chief editor).

Risku industrial design consists of cast iron, wood and concrete element and component design. Below you can see high density fiber concrete elements, the PIZZI series.


Cast Iron and wood column system Ledoux:


Architect Juhani Risku, engineer Eero Kotkas, Innostructura ltd. and prof. Pekka Kanerva, Aalto University.


Digital Industrial Design at Nokia (Usability, UI Design, User Experience)


Photo: Juhani Risku in front of Nokia Head Quarters year 2007.

Juhani Risku has been usability specialist, User Interface designer, Head of User Experience Design Operations and Innovation director at Nokia Corp. during 2001-2009. Main industrial design works were Nokia Networks’ NetAct design, Nokia Icon library management, participation in design of Nokia Business Infrastructure system software (NOL, NOLS, RM-RIM, SecurID, Web Guidelines, planning, mWork, ARMS, VMT, NET Sales Funnel, PCP Metrics, GW Teamtool…).

15_Juhani-Risku-architect-acoustician-designer-Usability-UI-Design-mobile-network-management-system-OSS-Nokia-NetAct-ecosystem  15_Juhani-Risku-architect-acoustician-designer-Usability-UI-Design-mobile-network-management-system-OSS-Nokia-NetAct-control-room

Nokia-NetAct-frame-structure-Risku Nokia-NetAct-network-management-tools-Risku


NetAct is a mobile network management system OSS combining together all different systems from 2G and 2,5G up to 5G made by different manufacturers. The user interface is clear, solid and graphically sound, usability is functional and its ease of use makes it profitable for mobile carriers to run their networks.

As Head of UXD Operations one of the main responsibilities was to lead Symbian convergence, renewal and streamlining: from mainly six different Symbian S60 versions to one (S&S Suite + Generic S60 + ECE/S60 + FreeStyle/S60 + MP/S60 + Gimlet/S60 + Legacy/S60 + N-Series/touch & non-touch + S40 droppings). The six Symbians were split into 10-13 different branches and R&D approaches. The idea was to take the best of each separate platform and create one generic platform for touch and non-touch UIs.


Phones: E72, E71, 5530 Music Xpress, N96 and N97. Nokia’s smartphones which were under design and realization during Risku’s UXD director’s period in Symbian S60 development.

Complexity of S60 Convergence program was huge. S60 domains in each fragmented platforms were entities like Homescreen, Calendar, Contacts, Email, Messaging, Nokia Suites, Browser and Media/Video/Players.

The streamlining focused to create mother-daughter structure for touch and non-touch user interfaces (IP08, Hybrid, Freestyle, Tube, Celine, Narnia) and to create a styleguide, pattern library and implementation process. The whole process took 11 months.

Symbian Anna Icons Themes 300x266 Theme of the Week: Next Transparent with Symbian Anna Icons for S60 and S^3   Nokia N8 UI Screen

Mobile Arena and Xseries

Mr. Risku’s most important industrial design concepts at Nokia were the Mobile Arena and Xseries.

Later Mobile Arena has become TAIC-SIMO model to organise Screen technology, Internet, Media and network Operator businesses. Ecosystem ONE is a practical leadership model to gain new businesses in media and mobile communication. Xseries has become InterestMachine™.